Prophecies of the Path Ahead

Roadmap

The oracle speaks in riddles no longer. Here is what the council is forging next.

← Return to the Realm

Recently Arrived

A New Way to Play

The play screen is rebuilt around the scene: the people and places in it sit one tap away at the top, the person you're talking to stands beside their words, and your menu rests under your thumb on a phone.

Quests You Can Pin

Pin the quests you're following and the next objective stays on screen. Every open objective shows where to go on the map, and new quests nearby are pointed out to you.

Combat, Face to Face

A new fight screen with a Guard action that takes the sting out of the next blow, and four quick slots for the potions you want within reach.

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Rest at an Inn

Pay for a room and sleep until dawn, waking with full health, mana and stamina. The inn becomes the place you return to if a fight goes badly.

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Forge Your Hero, Anew

Hero creation is a card that fills in as you choose — race, class, origin, the weapon you favour — or roll the dice and let the realm decide.

Masteries

Weapon masteries begin the first time you fight with a weapon; magic starts with Mana Manipulation and the four elements, each taught somewhere in the world. Practice them from bronze to mithril.

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Forging Now

Spells and Weapon Skills

Combine what you have mastered: a weapon with an element becomes a skill, two elements become a spell. Slot them and use them in a fight.

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The Ashen Vale, Act Two

The first region's story continues. Its faction questlines end in clues, and those clues open the next act.

Faces for Your Foes

Enemies are getting painted portraits of their own, with a set of fighting stances, so you can see what you're up against.

Next Scrolls

Combat, Refined

A deeper combat formula: modifiers, critical hits, and weapon-specific damage dice on top of the current turn-based system.

The Ashen Vale, Act Three

The last act of the first region's story, where what has been poisoning Ashfall's water comes to light.

Distant Horizons

Achievements

Milestones worth remembering — tracked and shown as your legacy grows.

Fellowship

Parties, trading between heroes, guilds — ways to share this world with other heroes, not just walk it alone.

Walk the Realm While It Grows

Every hero already in the world will see these arrive in time.